class: $FWPART_$TOP$trd_LAYER_CLASS !panel: trd_LAYER.pnl state: OFF !color: FwStateOKNotPhysics when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) stay_in_state when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: GO_STANDBY !visible: 1 do GO_STANDBY $ALL$FwCHILDREN move_to OFF state: STANDBY !color: FwStateOKNotPhysics when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) stay_in_state when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: CONFIGURE(int FEE_TAG = 10) !visible: 1 do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to STANDBY action: GO_OFF !visible: 1 do GO_OFF $ALL$FwCHILDREN move_to STANDBY state: DOWNLOADING !color: kobaltblau when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED state: STBY_CONFIGURED !color: FwStateOKNotPhysics when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) stay_in_state when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: GO_STANDBY !visible: 1 do GO_STANDBY $ALL$FwCHILDREN move_to STBY_CONFIGURED action: CONFIGURE(int FEE_TAG = 100) !visible: 1 do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to STBY_CONFIGURED action: CALIBRATE(int FEE_TAG = 200) !visible: 1 do CALIBRATE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to STBY_CONFIGURED action: GO_BEAM_TUN !visible: 1 do GO_BEAM_TUN $ALL$FwCHILDREN move_to STBY_CONFIGURED action: GO_READY !visible: 1 do GO_READY $ALL$FwCHILDREN move_to STBY_CONFIGURED state: CALIBRATING !color: kobaltblau when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: STOP !visible: 1 do STOP $ALL$FwCHILDREN move_to CALIBRATING state: MOVING_BEAM_TUN !color: kobaltblau when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED state: BEAM_TUNING !color: FwStateOKNotPhysics when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: CONFIGURE(int FEE_TAG = 100) !visible: 1 do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to BEAM_TUNING action: CALIBRATE(int FEE_TAG = 200) !visible: 1 do CALIBRATE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to BEAM_TUNING action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwCHILDREN move_to BEAM_TUNING action: GO_READY !visible: 1 do GO_READY $ALL$FwCHILDREN move_to BEAM_TUNING state: MOVING_READY !color: kobaltblau when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED state: ERROR !color: FwStateAttention3 when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) stay_in_state when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: RECOVER !visible: 1 do RECOVER $ALL$FwCHILDREN move_to ERROR state: READY !color: FwStateOKPhysics when ( $ALL$trd_FED in_state READY ) stay_in_state when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwCHILDREN move_to READY action: CONFIGURE(int FEE_TAG = 20) !visible: 1 do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to READY action: CALIBRATE(int FEE_TAG = 200) !visible: 1 do CALIBRATE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to READY action: LOCK !visible: 1 do LOCK $ALL$FwCHILDREN move_to READY state: MOVING_STBY_CONF !color: kobaltblau when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED state: READY_LOCKED !color: FwStateOKPhysics when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED action: UNLOCK !visible: 1 do UNLOCK $ALL$FwCHILDREN move_to READY_LOCKED state: NO_CONTROL !color: FwStateAttention2 when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) move_to MIXED state: MIXED !color: FwStateAttention1 when ( $ALL$trd_FED in_state READY ) move_to READY when ( $ALL$trd_FED in_state OFF ) move_to OFF when ( $ALL$trd_FED in_state STANDBY ) move_to STANDBY when ( $ALL$trd_FED in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$trd_FED in_state MIXED ) stay_in_state