class: $FWPART_$TOP$trd_FED_CLASS !panel: trd_FED.pnl state: OFF !color: FwStateOKNotPhysics when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) stay_in_state when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: GO_STANDBY !visible: 1 do GO_STANDBY $ALL$FwCHILDREN move_to OFF state: STANDBY !color: FwStateOKNotPhysics when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) stay_in_state when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: GO_OFF !visible: 1 do GO_OFF $ALL$FwCHILDREN move_to STANDBY action: CONFIGURE(int FEE_TAG = 10) !visible: 1 do INITIALIZE (FEE_TAG=FEE_TAG) $ALL$trd_fedServer move_to SEQUENCE_0 state: DOWNLOADING !color: kobaltblau when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED state: STBY_CONFIGURED !color: FwStateOKNotPhysics when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) stay_in_state when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: GO_STANDBY !visible: 1 do GO_STANDBY $ALL$FwCHILDREN move_to STBY_CONFIGURED action: GO_BEAM_TUN !visible: 1 do GO_BEAM_TUN $ALL$FwCHILDREN move_to STBY_CONFIGURED action: GO_READY !visible: 1 do GO_READY $ALL$FwCHILDREN move_to STBY_CONFIGURED action: CONFIGURE(int FEE_TAG = 100) !visible: 1 if ( $ALL$trd_fedServer in_state CONFIGURED ) then do INITIALIZE (FEE_TAG=20) $ALL$trd_fedServer endif do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$trd_fedServer move_to MIXED action: CALIBRATE(int FEE_TAG = 200) !visible: 1 do TEST (FEE_TAG=FEE_TAG) $ALL$trd_fedServer move_to MIXED state: CALIBRATING !color: kobaltblau when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: STOP !visible: 1 do STOP $ALL$FwCHILDREN move_to CALIBRATING state: MOVING_BEAM_TUN !color: kobaltblau when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED state: BEAM_TUNING !color: FwStateOKNotPhysics when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: CONFIGURE(int FEE_TAG = 100) !visible: 1 do CONFIGURE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to BEAM_TUNING action: CALIBRATE(int FEE_TAG = 200) !visible: 1 do CALIBRATE (FEE_TAG=FEE_TAG) $ALL$FwCHILDREN move_to BEAM_TUNING action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwCHILDREN move_to BEAM_TUNING action: GO_READY !visible: 1 do GO_READY $ALL$FwCHILDREN move_to BEAM_TUNING state: MOVING_READY !color: kobaltblau when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED state: ERROR !color: FwStateAttention3 when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) stay_in_state when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: RECOVER !visible: 1 do RECOVER $ALL$FwCHILDREN move_to ERROR state: READY !color: FwStateOKPhysics when ( $ALL$FwCHILDREN in_state READY ) stay_in_state when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) stay_in_state when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: LOCK !visible: 1 do LOCK $ALL$FwCHILDREN move_to READY action: GO_STBY_CONF !visible: 1 do INITIALIZE (FEE_TAG=20) $ALL$trd_fedServer move_to MIXED state: MOVING_STBY_CONF !color: kobaltblau when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED state: READY_LOCKED !color: FwStateOKPhysics when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED action: UNLOCK !visible: 1 do UNLOCK $ALL$FwCHILDREN move_to READY_LOCKED state: NO_CONTROL !color: FwStateAttention2 when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) move_to MIXED state: MIXED !color: FwStateAttention1 when ( $ALL$FwCHILDREN in_state READY ) move_to READY when ( $ALL$FwCHILDREN in_state OFF ) move_to OFF when ( $ALL$FwCHILDREN in_state STANDBY ) move_to STANDBY when ( $ALL$FwCHILDREN in_state STBY_INITIALIZED ) move_to STBY_CONFIGURED when ( $ALL$FwCHILDREN in_state CONFIGURED ) move_to READY when ( $ALL$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ANY$FwCHILDREN in_state {INITIALIZING, TESTING, CONFIGURING} ) stay_in_state state: SEQUENCE_0 !color: kobaltblau when ( $ALL$trd_fedServer in_state STBY_INITIALIZED ) do NEXT action: NEXT !visible: 0 do CONFIGURE $ALL$trd_fedServer if ( $ALL$trd_fedServer in_state STANDBY ) then move_to MIXED endif move_to SEQUENCE_1 action: BREAK !visible: 0 move_to MIXED action: ABANDON !visible: 1 move_to MIXED state: SEQUENCE_1 !color: kobaltblau when ( $ALL$trd_fedServer in_state CONFIGURED ) do NEXT action: NEXT !visible: 0 move_to MIXED action: BREAK !visible: 0 move_to MIXED action: ABANDON !visible: 1 move_to MIXED