class: $FWPART_$TOP$Positive_CLASS !panel: Positive.pnl state: OFF !color: FwStateOKNotPhysics when ( $ANY$FwIsegChannel in_state DOWNLOADING ) move_to DOWNLOADING when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR action: CONFIGURE_INT !visible: 1 do CONFIGURE_INT $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif action: CONFIGURE_ON !visible: 1 do CONFIGURE_ON $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: RAMPING_UP_ON !color: FwStateAttention1 when ( $ALL$FwIsegChannel in_state ON ) move_to ON when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR when ( $ALL$FwIsegChannel in_state RAMPING_STBY ) do AGAIN when ( $ALL$FwIsegChannel in_state RAMPING_TRIP ) do WEIT when ( $ALL$FwIsegChannel in_state TRIPPED ) do CLEAR when ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY action: AGAIN !visible: 0 do AGAIN $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state RAMPING_STBY ) then move_to RAMPING_UP_ON endif action: WEIT !visible: 0 do WEIT $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state RAMPING_TRIP ) then move_to RAMPING_UP_ON endif action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: RAMPING_DW_STBY !color: FwStateAttention1 when ( $ANY$FwIsegChannel in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ALL$FwIsegChannel in_state TRIPPED ) do CLEAR when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: ON !color: FwStateOKPhysics when ( $ALL$FwIsegChannel in_state RAMPING_UP_ON ) move_to RAMPING_UP_ON when ( $ALL$FwIsegChannel in_state RAMPING_DW_INT ) move_to RAMPING_DW_INT when ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY when ( $ALL$FwIsegChannel in_state TRIPPED ) do CLEAR when ( $ALL$FwIsegChannel in_state ERROR ) move_to ERROR action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state ON ) then move_to ON endif action: GO_INTERMEDIATE !visible: 1 do GO_INTERMEDIATE $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state ON ) then move_to ON endif action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: TRIPPED !color: FwStateAttention2 when ( $ANY$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY when ( $ALL$FwIsegChannel in_state OFF ) move_to OFF when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR when ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED state: ERROR !color: FwStateAttention3 when ( $ALL$FwIsegChannel in_state OFF ) move_to OFF when ( $ALL$FwIsegChannel in_state ON ) move_to ON when ( $ALL$FwIsegChannel in_state TRIPPED ) do CLEAR when ( $ALL$FwIsegChannel in_state INTERMEDIATE ) move_to INTERMEDIATE when ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ALL$FwIsegChannel in_state RAMPING_UP_ON ) move_to RAMPING_UP_ON when ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY when ( $ALL$FwIsegChannel in_state RAMPING_UP_INT ) move_to RAMPING_UP_INT when ( $ALL$FwIsegChannel in_state RAMPING_DW_INT ) move_to RAMPING_DW_INT action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state ERROR ) then move_to ERROR endif state: DOWNLOADING !color: FwStateAttention1 when ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) move_to STBY_CONFIGURED when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR state: STBY_CONFIGURED !color: FwStateOKNotPhysics when ( $ALL$FwIsegChannel in_state DOWNLOADING ) move_to DOWNLOADING when ( $ALL$FwIsegChannel in_state ERROR ) move_to ERROR when ( $ALL$FwIsegChannel in_state OFF ) move_to OFF when ( $ALL$FwIsegChannel in_state RAMPING_UP_INT ) move_to RAMPING_UP_INT when ( $ALL$FwIsegChannel in_state RAMPING_UP_ON ) move_to RAMPING_UP_ON action: GO_OFF !visible: 1 do GO_OFF $ALL$FwIsegChannel if ( $ALL$FwCHILDREN in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif action: GO_ON !visible: 1 do GO_ON $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif action: CONFIGURE_INT !visible: 1 do CONFIGURE_INT $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif action: CONFIGURE_ON !visible: 1 do CONFIGURE_ON $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif action: GO_INTERMEDIATE !visible: 1 do GO_INTERMEDIATE $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif state: INTERMEDIATE !color: FwStateOKNotPhysics when ( ( $ANY$FwIsegChannel in_state TRIPPED ) and ( $ALL$FwIsegChannel not_in_state ERROR ) ) do CLEAR when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR when ( ( $ANY$FwIsegChannel in_state RAMPING_UP_ON ) and ( $ALL$FwIsegChannel not_in_state {TRIPPED,ERROR} ) ) move_to RAMPING_UP_ON when ( ( $ANY$FwIsegChannel in_state RAMPING_DW_STBY ) and ( $ALL$FwIsegChannel not_in_state {TRIPPED,ERROR} ) ) move_to RAMPING_DW_STBY when ( $ALL$FwIsegChannel in_state RAMPING_UP_INT ) move_to RAMPING_UP_INT when ( $ALL$FwIsegChannel in_state RAMPING_DW_INT ) move_to RAMPING_DW_INT action: GO_ON !visible: 1 do GO_ON $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state INTERMEDIATE ) then move_to INTERMEDIATE endif action: GO_STBY_CONF !visible: 1 do GO_STBY_CONF $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state INTERMEDIATE ) then move_to INTERMEDIATE endif action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: RAMPING_UP_INT !color: FwStateAttention1 when ( $ALL$FwIsegChannel in_state INTERMEDIATE ) move_to INTERMEDIATE when ( ( $ANY$FwIsegChannel in_state TRIPPED ) and ( $ALL$FwIsegChannel not_in_state ERROR ) ) do CLEAR when ( $ANY$FwCHILDREN in_state ERROR ) move_to ERROR when ( $ALL$FwIsegChannel in_state RAMPING_TRIP ) do WEIT when ( $ALL$FwIsegChannel in_state RAMPING_STBY ) do AGAIN when ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY action: WEIT !visible: 0 do WEIT $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state RAMPING_TRIP ) then move_to RAMPING_UP_INT endif action: AGAIN !visible: 0 do AGAIN $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state RAMPING_STBY ) then move_to RAMPING_UP_INT endif action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif state: RAMPING_DW_INT !color: FwStateAttention1 when ( $ALL$FwIsegChannel in_state INTERMEDIATE ) move_to INTERMEDIATE when ( ( $ANY$FwIsegChannel in_state TRIPPED ) and ( $ALL$FwIsegChannel not_in_state ERROR ) ) do CLEAR when ( $ANY$FwIsegChannel in_state ERROR ) move_to ERROR when ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) move_to RAMPING_DW_STBY action: CLEAR !visible: 0 do CLEAR $ALL$FwIsegChannel if ( $ALL$FwIsegChannel in_state TRIPPED ) then move_to TRIPPED endif if ( $ALL$FwIsegChannel in_state RAMPING_DW_STBY ) then move_to RAMPING_DW_STBY endif if ( $ALL$FwIsegChannel in_state STBY_CONFIGURED ) then move_to STBY_CONFIGURED endif if ( $ALL$FwIsegChannel in_state OFF ) then move_to OFF endif